Husband, Father, Artist
I am a Senior Character Artist and Digital Sculptor with 15+ years of experience creating high-quality, production-ready characters and assets for AAA games and commercials. I specialize in realistic character creation, garment construction, real-time hairstyle creation, and pipeline development. I am well versed in a wide range of software that allows for quick adaptation into different production pipelines. I also have experience mentoring artists, teaching at the college level, and leading a small team on an independent game.
- Developed game-ready characters, creatures, weapons, and props from high-poly sculpts through final in-engine assets
- Worked to refine and improve character fidelity in Bluepoint’s proprietary game engine and material editor
- Created character and prop textures and materials using a PBR pipeline
- Built lighting scenes for improved character presentation
- Created character clothing using Marvelous Designer
- Led our hair creation pipeline, allowing for scalable workflows and rapid iteration
- Designed and created optimized game-ready hairstyles for player and NPC characters
- Led cross-discipline collaboration with technical artists to create workflow tools to help speed up model creation
- Collaborated with the art director and modeling lead to create concept art and define visual direction
- Owned the creation of a reusable garment library in Marvelous Designer for rapid auto-fitting to new characters
- Mentored other artists in Marvelous Designer workflows and techniques for use in our character production pipeline