Ryan Todd
Ryan Todd
Senior Character Artist - Available for Work
Austin, Texas, United States

Summary

Husband, Father, Artist
I am a Senior Character Artist and Digital Sculptor with 15+ years of experience creating high-quality, production-ready characters and assets for AAA games and commercials. I specialize in realistic character creation, garment construction, real-time hairstyle creation, and pipeline development. I am well versed in a wide range of software that allows for quick adaptation into different production pipelines. I also have experience mentoring artists, teaching at the college level, and leading a small team on an independent game.

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Skills

3D ModelingCharacter ModelingDigital SculptingTexturingUV Mapping

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Maya
Maya
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      God of War Ragnarok
    • Year
      2022
    • Role
      Character Artist
    • Company
      Bluepoint Games
    • Video Game
      Demon's Souls
    • Year
      2020
    • Role
      Character Artist
    • Company
      Bluepoint Games

Experience

  • Senior Chacter Artist at Bluepoint Games
    Austin, Tx, US
    April 2018 - February 2026

    - Developed game-ready characters, creatures, weapons, and props from high-poly sculpts through final in-engine assets

    - Worked to refine and improve character fidelity in Bluepoint’s proprietary game engine and material editor

    - Created character and prop textures and materials using a PBR pipeline

    - Built lighting scenes for improved character presentation

    - Created character clothing using Marvelous Designer

    - Led our hair creation pipeline, allowing for scalable workflows and rapid iteration

    - Designed and created optimized game-ready hairstyles for player and NPC characters

    - Led cross-discipline collaboration with technical artists to create workflow tools to help speed up model creation

    - Collaborated with the art director and modeling lead to create concept art and define visual direction

    - Owned the creation of a reusable garment library in Marvelous Designer for rapid auto-fitting to new characters

    - Mentored other artists in Marvelous Designer workflows and techniques for use in our character production pipeline